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3D Vision — One Shape, Five Ways to Store It | Stanford CS231N Lecture 15

CS231N Lecture 15 runs on one question: what data structure should a 3D shape use so a neural network can read it and produce it? The slides walk through five representations (depth map/surface normals, voxels, point clouds, triangle meshes, implicit surfaces), each with a signature architecture (fully convolutional depth prediction, 3D convolution, PointNet, Pixel2Mesh and Mesh R-CNN, DeepSDF). Then comes the speed trade-off between NeRF and 3D Gaussian Splatting, and a closing roll call of 2025–2026 models: VGGT, TRELLIS, Marble. The 2025 recording uses a different slide deck, with a different order and emphasis.

What Topics Dominated the Top AI Conferences of 2023? The Year LLMs Rewrote the Research Agenda

2023 was the first year in which LLMs comprehensively rewrote the AI research agenda. DPO received a NeurIPS Outstanding Paper Runner-Up award, ReAct became an ICLR Oral, and hallucination grew from a marginal term into a major track at every conference. Meanwhile, 3D Gaussian Splatting swept through computer vision after its SIGGRAPH debut, Mamba emerged at the end of the year to challenge the Transformer attention monopoly, and publication volume for traditional NLP pipelines began a clear decline.

2025 AI Conference Review: Computer Vision

2025 was a two-conference year for computer vision, with CVPR and ICCV both taking place. CVPR received a record 13,008 submissions; Best Paper VGGT turned 3D reconstruction from iterative optimization into feed-forward inference. ICCV's Marr Prize went to BrickGPT, which generates brick structures from text that can actually be assembled. 3D Gaussian Splatting displaced NeRF, video generation moved toward products, and flow models began replacing diffusion, completing several paradigm shifts in one year.