Week 4 enters ML: supervised classification (k-NN, SVM, Perceptron), model evaluation, RL basics (MDP, Q-learning, ε-greedy). Projects: Shopping (purchase prediction with k-NN) and Nim (learning to play via Q-learning).
Three non-big-lab teams used different RL post-training strategies to produce benchmark dark horses in 2026: Ornith's self-improvement loop (GRPO), Nous Research's DataForge + Atropos execution-reward RL, and MiniMax's massive-scale RL across 200K real environments. Different strengths, but one shared proof point: post-training RL matters more than pretraining scale.
Nous Research doesn't pretrain — they fine-tune and do RL. Hermes 4 scores 96.3% on MATH-500, NousCoder-14B improves Qwen3-14B's coding ability by 7% using only 24K training samples. But the real moat is Hermes Agent: 236K GitHub stars, #19 globally, 3,000 contributors.
DeepReinforce's Ornith 1.5 family, trained with self-improvement RL: the 397B flagship scores 86.0 on SWE-bench Verified, matching Claude Opus 4.8; the 35B-A3B activates only 3B parameters per token yet leads every coding benchmark in its class; the 9B runs on phones. MIT-licensed, fully open-source.
In 2025 RAG stopped being 'retrieve once, generate once.' Search-R1 trains models to search autonomously in multiple turns with RL, REX-RAG/AlignRAG add policy and alignment branches, OpenAI Deep Research productizes the loop, and MCP generalizes retrieval into unified tool invocation. This post unpacks the design philosophy, trade-offs against ten generations, and when to adopt the new paradigm.
2021 was the year diffusion models surpassed GANs, self-supervised learning made theoretical breakthroughs, and reinforcement learning confronted weaknesses in its evaluation methodology. NeurIPS received a then-record 9,122 submissions, ICLR’s Score-Based Generative Modeling paper became a theoretical foundation for the diffusion ecosystem, and ICML delivered substantial work on optimization theory and the dynamics of self-supervised learning.
07-280 is CMU's new Spring 2026 AI+ML core: 24 lectures and 12 main assignments move from heuristic search and CSPs to AlexNet, GPT-2, and AlphaZero. Its public material supports self-study, but complete recordings, Canvas checkpoints, Gradescope, and staff feedback remain unavailable.
Lecture 21 formulates stochastic sequential decisions as an MDP with known dynamics, defines value and Q-values through Bellman backups, and solves for an optimal policy with value or policy iteration.
Lecture 22 keeps the MDP structure but removes known transitions and rewards. TD learning updates value from one sample, and Q-learning uses an off-policy target to learn optimal action values directly.
Lecture 23 replaces a huge Q-table with Qθ(s,a): first derive a gradient update for linear features from squared TD error, then add replay data and a fixed target network to form DQN.
Spring 2026 Lecture 24 is MCTS, not Fall 2026 LLM post-training. It allocates simulations through selection, expansion, rollout, backup, and UCB, then connects policy/value heads and self-play to AlphaZero.
Stage III connects value, policy, bootstrapping, function approximation, and MCTS into AlphaZero: a network supplies priors and estimates, search improves decisions, and self-play creates the next training set.
Lecture 12 shows that output policy is not a detail: greedy, beam, and sampling produce different text. It then moves from R1-Zero/R1 into PPO, GRPO, and DAPO, asking when longer reasoning actually helps.
Lecture 16 moves from PPO to GRPO and RLVR. Math, code, and environment outcomes provide scalable rewards and avoid some preference-model overoptimization, but group-normalized advantages introduce difficulty and length bias while rollout infrastructure becomes the dominant cost.
Chapter 19 uses Bellman equations to turn long-horizon decisions into one-step updates, moving from value iteration in known MDPs to model learning and continuous-state approximation.
Chapter 21 derives REINFORCE with the log-derivative trick, then uses reward-to-go, baselines, and PPO clipping to control policy-gradient variance and update size.
Lectures 9–12 and Project 3 use the same Gridworld to contrast value iteration with a known model, Q-learning from unknown dynamics, and approximate Q-learning that generalizes through features.
The final seven lectures move from exploration and theoretical limits through two review lectures to advanced exploration, multitask RL, and unresolved research problems.
The first four lectures move from behavioral cloning to MDPs; HW1 turns distribution shift into an observable failure through MSE policies, DAgger, and flow matching.
CS221 lays AI out along one axis, and reflex models — deep learning — sit in the lowest slot, with states, variables and logic above them. When Percy Liang took over in Autumn 2025 he replaced the slides with runnable Python and wrote 'Cut constraint satisfaction problems :(' into the source of the first lecture — yet ExploreCourses and Stanford Online both still advertise constraint satisfaction as a course topic. The project has gone from 20% of the grade in 2019 to extra credit only.
The third reason Go can't be learned with supervision is the interesting one: the ground truth itself is ill-defined — the strongest human doesn't play their best moves every day, and even their best move isn't optimal. The last 20 minutes map RLHF fully back onto RL: the agent is the model being fine-tuned, the action is the next token, an episode is one full generation, and the reward is extremely sparse.